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ourWorld App Not Loading??

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Its fixed o,o

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Bxnnys wrote:
Its fixed o,o

It was working for me when I got home a few hours ago. Hopefully it stays.

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xDovahOW wrote:
Bxnnys wrote:
Its fixed o,o

It was working for me when I got home a few hours ago. Hopefully it stays.

nope, negative. Doesn't work. but uhh some people found a way around it, supposedly. I'll let you be the judge of this.

https://i.gyazo.com/5fa68f3df4308107429c405b1703ce95.png

https://i.gyazo.com/fb059e2dcc965fca64c34960cb683fde.png

https://i.gyazo.com/81ab0ba32d25ff0a9d731d2004edb5f9.png < notepad

Last edited by Tankrawr on Sat Mar 06, 2021 9:25 pm; edited 1 time in total

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i can't get on now and its 12 am over here, come on, what is this?

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weird ourworld was working fine for me yesterday, now today it won't load any, it just sits there no matter how many times u refresh. it'd be nice if they could at least warn players about server outages and other issues they have. gee wiz.

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Prince Adam wrote:
weird ourworld was working fine for me yesterday, now today it won't load any, it just sits there no matter how many times u refresh. it'd be nice if they could at least warn players about server outages and other issues they have. gee wiz.
try what i posted above, it worked for me. You'll be taken to the game3.server.

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Tankrawr wrote:
Prince Adam wrote:
weird ourworld was working fine for me yesterday, now today it won't load any, it just sits there no matter how many times u refresh. it'd be nice if they could at least warn players about server outages and other issues they have. gee wiz.

try what i posted above, it worked for me. You'll be taken to the game3.server.
hey, it worked, thnks

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Tankrawr wrote:
Prince Adam wrote:
weird ourworld was working fine for me yesterday, now today it won't load any, it just sits there no matter how many times u refresh. it'd be nice if they could at least warn players about server outages and other issues they have. gee wiz.

try what i posted above, it worked for me. You'll be taken to the game3.server.


This is placebo at its finest. Editing a "hosts" file does not guarantee the ourWorld application to load a specific IP from a specific server. The hosts file is a plain text file used to map host names to IP addresses. It does not redirect the client to load only that one IP.

Tried this on a throwaway computer of mine and, not to my surprise, I loaded in game2, where the game loaded fine. Removed the IP and it still loaded no problem. OurWorld on the client isn't loaded by the .exe file, rather the .exe file loads an SWF file which contains the information. If it were all in an .exe, it may work better.

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ourWorld App Not Loading?? - Page 2 Screen11 is anyone game loading im a little stuck?

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Bxnnys wrote:
is anyone game loading im a little stuck?


ourWorld's loading fine for me. You could always try to clear your cache, sometimes that helps. To get there, press the Windows key + R and type or copy and paste this: %AppData%\com.flowplay.ourWorld

At that point, delete the folders you see and then reload the client. Instead of reading old data, it'll write new data.

descriptionourWorld App Not Loading?? - Page 2 EmptyNOT A PLACEBO | Get your facts straight

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xDovahOW wrote:
Tankrawr wrote:
Prince Adam wrote:
weird ourworld was working fine for me yesterday, now today it won't load any, it just sits there no matter how many times u refresh. it'd be nice if they could at least warn players about server outages and other issues they have. gee wiz.

try what i posted above, it worked for me. You'll be taken to the game3.server.


This is placebo at its finest. Editing a "hosts" file does not guarantee the ourWorld application to load a specific IP from a specific server. The hosts file is a plain text file used to map host names to IP addresses. It does not redirect the client to load only that one IP.

Tried this on a throwaway computer of mine and, not to my surprise, I loaded in game2, where the game loaded fine. Removed the IP and it still loaded no problem. OurWorld on the client isn't loaded by the .exe file, rather the .exe file loads an SWF file which contains the information. If it were all in an .exe, it may work better.



------------------------------------


"This is placebo at its finest." You clearly don't understand how ourWorld
works or the issues at hand or what is going on. Let me inform you:

ourWorld has about six? servers, the server sometimes being on/off and honestly they could have as many as they
decide to add but that's not the point. The point is DNS IS NEVER NOT USED: You get on those servers like so:

A script on their webserver that your client queries tells you which server to connect : ourworld.com/ow/config/host

An example response would be:
--------------------------------------------------------------
<settings>
<server host='game2.ourworld.com' gameserver='game2.ourworld.com' jspserver='game2.ourworld.com' port='9310' port2='0' trace='false' />
<future enabled='false'/>
</settings>
--------------------------------------------------------------

As you can see, it replies w/ the hostnames: additionally the server to go to is also in the getLocationReply messages received from
the game server also using DNS.  So what I'm getting at is there are VERY few servers the client uses hostnames and ummm to put it
very simply IF A SERVER IS DOWN you can literally override it with your hosts file and point it to another which was the solution
and case the other day when the game3 was laggy af, overriding to game2 worked just fine. AND on top of that if you want to use a local
reverse proxy or server hop YOU CAN just point all the other hosts to your local host, run a reverse proxy and switch on the fly OR
just switch your hosts file to point all of them to another server and EVEN when you go around in game you will be put on that server.


As far as you loading in just fine either way, by the time you got to doing it there weren't as many issues, news flash ! there's a lot of
drama on this game and to put it bluntly there's about ummmm hmmm let's say 2500+ whispers per second going through the server
at some times in order to crash accounts (not by me this time) which is kind of why one is slow ! so when these things happen -> you switch servers.

"OurWorld on the client isn't loaded by the .exe file, rather the .exe file loads an SWF file which contains the information"

As someone who has read the game code to the client, and been doing this for over a year, I can confirm that IP addresses are not hard coded
and DNS is at play. The game is nearly identical to how it was before w/ some new issues on the part of air.

And on top of that, dns being at play it goes based on the operating system which generally goes something like : hosts -> dns cache -> dns query.

And for the record the current ourWorld hosts (that are ever used) (some not being up atm) are:

game2.ourworld.com
game3.ourworld.com
game4.ourworld.com
game5.ourworld.com
game52.ourworld.com
game53.ourworld.com

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That... was pretty detailed. I stand corrected. It's honestly been forever since I've ever needed to touch the hosts file so I've completely forgotten what its main function was. I usually never have any issues with loading into oW but I do realize a lot of others may have issues at times. And oW has six servers? I always thought there were, like, four. Neat, you learn something new everyday. Idea Very cool.

Actually, now that I think of it, and this is off-topic, but what's your take on the client seemingly crashing due to high memory usage? I don't mean any hate, just a bit misinformed.

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Yeah no you're good. And yeah they always had like 4 at least which back last year
game4, game5, and game6 would come up during maintenance. Thing was though
that game6 was actually pointing to game4 for some reason and when they brought out the new client:
I'm guessing (pure speculation) that they downgraded the servers but bought more of them.


(I know this because the IP addresses changed and there were more and new subdomains)

So there was three before and now there's or there was six anyway, I haven't exactly paid total
attention the past weeks because it had been more or less the same for awhile now however... upon typing
this reply and doing a port scan I've seen that a few servers are down which is different to last year for game 4,5,6
which (If I recall correctly) would be up but just ignoring connections.

My only guess for those servers being down is that they decided not to renew them since
there's less players online and think that there's less of a need for them.

My take on the client crashing is ... well I'll just give my take on the entire crashing/lag situation
from what I've gathered so far is .A) The lag for the most part is the game client taking forever
to render various assets which I'm going to guess is due to terrible code for utilizing the GPU.

I naively thought it was just that on the day it was released not knowing that it was crashing, so i looked
at the configurations for the client and found the rendering setting and switched it from direct which uses the
gpu more or less to CPU which takes care of most of the lag. https://www(dot)youtube(dot)com/watch?v=NOBZs3zerjA

And then there's .B) The actual crashing which as you've seen happens when the memory usage gets to a certain
point. I don't know why It crashes at high memory usage which for me is about (1.3gb-1.7gb/4gb) on a windows 10 vm.

I just know that from observation that no assets are freed from memory, some things are loaded twice, it builds up
and when it gets to a certain point it crashes. Though I've programmed in actionscript before : I'm no expert on how
memory management works with it so I'm not exactly going to be able to read the game code and see what's wrong
with the design or what could be changed and nor do I expect the developers to. So in short: I think that it was half ***ed
of flowplay not to test the rendering settings before release and pick the one with the least lag but all in all I more so
blame adobe for this crashing issue. I can't blame flowplay for writing code that gets compiled for another program to run
and most of that same codebase in another program that is supposed to be compatible not handling memory the same.

TLDR:

ourWorld has a memory leak and it's not flowplays fault.
ourWorld is shipped with settings that don't perform the best.

I think that I as well as anyone else who plays this game can
settle for it crashing once every 30 mins during high activity
and deal w/ the bits of lag here and there.

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Jess wrote:

TLDR:

ourWorld has a memory leak and it's not flowplays fault.
ourWorld is shipped with settings that don't perform the best.

I think that I as well as anyone else who plays this game can
settle for it crashing once every 30 mins during high activity
and deal w/ the bits of lag here and there.


Oh, absolutely. I mean, the game is also, what... 10+ years old at this point? I would assume some sort of recoding nowadays might break some stuff. I always thought that, due to an oversight while making the Windows client, it has the client not wanting to get rid of data that it doesn't need, and just continues to add on to it; either it doesn't want to get rid of it, or it doesn't know how to get rid of it, yaknow? I don't know much, if any, on coding, I'm more hardware and computer repair, that kind of stuff.

I do wish for a lot of people that verification was fixed on the Windows side of things, I know Macs work fine.

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I've been 100% invested in the software and technical network side of things for ourWorld. (that code actually still holds up).

The memory issue is what it is and I personally blame adobe like I said.

As for the verification issue... I can't speak very much on the verification issue since I don't know all of the circumstances
so I wouldn't know if the devs can fix it so easy but it's trivial as far as hacking is concerned:

Verification is handled client side which boils down to: when you login weather you're verified
and other details are read from your profile via dif tags that's then checked later when you attempt
to do different actions.

1) Bypass Technique 1) You can use a decompiler and modify the instructions for where
it checks that to always return true for being verified. (I think i was the first for this)

2) Bypass Technique 2) Once you understand the application network/serialization protocol
then you can implement it in another language, write a proxy to pass your traffic through and
alter those values before they hit your client. (I haven't even fully done this yet because I'm only
now doing things proper enough to do that) but swapping it in the response from the server.

3) Alternate Technique) You can write scripts to connect and authenticate with the server
(this takes a lot but can actually be simple when you know what you're doing) and since your
code would directly do the actions, i.e. trading, selling, gifting there wouldn't be an issue since
the server doesn't check.

4) Secret Question Answer Verification Technique) You can use the answer to a secret question
to verify on an account without sending an email. the script on the server takes 3 variables : token, userid, answer.
they don't check if the token is valid. (I wrote a version of this in html/javascript at ourrecovery.eu5.org) I personally
discovered this on my own when i wondered how people were verifying and it actually turned out that most people who
were combo listing didn't know about it so make of that what you will. The stated alone isn't a problem until you realise that
you don't need to be verified to set the secret question answer, it will literally prompt you when you go on someone elses account.

5) Verification by similar location) This is how almost everyone had done it, if the person was from seattle who was last verified you could switch
to a vpn server that's recognized as near seattle and it would be close enough and you'd be verified. In some cases country was good enough so
peoples countries on their profiles as well as in some cases peoples payment info was good enough i.e. see their address from paying with a credit
card and pick a location near that.

DISCLAIMER:

While obviously I'm not innocent of not hacking the game and I obviously more or less condone
it in some cases : I'm not posting this here to aid anyone in doing so I'm just doing it to spread information, in fact
my stance is that I'd rather not have random people hacking the game. Everything that I've stated here
is either irrelevant, difficult and or would take someone literal months to learn how to do.


That being stated, I do occasionally give people things to get past verification when/if they have
the issue and I see that they don't have malicious intents. This has just been what I've been able to do for the situation.

And a final thing I've noticed is ::: If something requires writing new code to fix, flowplay won't fix it. There are some vulnerabilities
that exist on the game that I believe the tag that the messages have for these is "echo" which implies that there is no processing on
the server for these messages. i.e. send to the server, echo back to everyone in the room which would explain why certain things haven't been patched.

I won't be disclosing all of that since I don't want to give anyone else any edges on all of this lol

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It honestly, to me, seems that the move to clients made more of a mess of things than intended in some ways. However, it needed to be done due to the EoL of Flash (rip memories of Cool-Math Games). Then again, there is BlueMaxima's Flashpoint.

I know this probably isn't condoned or allowed via ToS, but I also think that a friend who has a Mac could log into someone's account that needs verified, and then that person could go to their email and verify their computer that way, yeah? I dunno, just a thought that was in my head.

Jess wrote:
While obviously I'm not innocent of not hacking the game and I obviously more or less condone
it in some cases . . . my stance is that I'd rather not have random people hacking the game.


I know from a very old post on the days of the JForums (when the forums were at forums.ourworld.com), where orneryoctopus (Johnny) stated that the use of Cheat Engine wasn't harmful to players, and that it couldn't do anything so it wasn't a big deal. Now, I've definitely used CE in the past, mostly for pointless leaderboard scores for the Arcade, cause why not, and the various edits I've seen towards the profile colors which are also harmless. That kind of stuff I don't see an issue with. I feel, as far as colors go, people should have that freedom, if they know how to, that is.

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There's a discord server called ourWorld marketplace (some of it and a lot of players USD sell/buy)
which is obviously against the rules, others are just there. The staff of the server are super chill and
trust worthy so I set some of them up with a verification bypass so sometimes they go on peoples accounts
and transfer the items to another that the person is verified on. Alternatively I can literally just hack peoples accounts and get on and do it.

Which considering you've mentioned innocent cheat engine things I'm not sure you realise this but
I've actually crossed many lines on ourWorld but it only really started when they refused my help or
refused to do anything about combo listing or XSS that I thought had been going on at the time.

I spent LITERAL months practising and learning all the stuff around the game and doing different stuff that def was
not so harmless but I primarily intended to get the nasty players that flow play was doing nothing
about which I did and also a lot of others over some pettier stuff, and in between before I actually
pulled off being able to hack anyone like crashing certain players 24/7. A lot of people have mixed feelings
and flowplay doesn't like it so I'm always banned, always back though, I totally get being banned for it.

What's funny is every time i was ever willing to help fix anything ourWorld just ignored or rejected it and
If I'm being blunt and honest at this point I'm not willing to help get certain things patched especially not hacking
since it's the only form of moderation on this game, people often come to me to hack peoples accounts when they
get harassed or get me involved to deal w/ situations which holy **** there is a lot of on this game, bullying
harassment, threats of blackmail, rumours. So that's my stance on things. It is what it is.

but once again....

DISCLAIMER

I do not plan on using this platform to encourage or teach others to hack the game,
my words are only intended as a brief overview of certain situations from my perspective
and to help players in ways that don't enable them to do anything against the game ToS.

Although I MAY still par take in this activity outside of here directly on the game or on discord.

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Jess wrote:
There's a discord server called ourWorld marketplace (some of it and a lot of players USD sell/buy)
which is obviously against the rules, others are just there. The staff of the server are super chill and
trust worthy so I set some of them up with a verification bypass so sometimes they go on peoples accounts
and transfer the items to another that the person is verified on. Alternatively I can literally just hack peoples accounts and get on and do it.

Which considering you've mentioned innocent cheat engine things I'm not sure you realise this but
I've actually crossed many lines on ourWorld but it only really started when they refused my help or
refused to do anything about combo listing or XSS that I thought had been going on at the time.

I spent LITERAL months practising and learning all the stuff around the game and doing different stuff that def was
not so harmless but I primarily intended to get the nasty players that flow play was doing nothing
about which I did and also a lot of others over some pettier stuff, and in between before I actually
pulled off being able to hack anyone like crashing certain players 24/7. A lot of people have mixed feelings
and flowplay doesn't like it so I'm always banned, always back though, I totally get being banned for it.

What's funny is every time i was ever willing to help fix anything ourWorld just ignored or rejected it and
If I'm being blunt and honest at this point I'm not willing to help get certain things patched especially not hacking
since it's the only form of moderation on this game, people often come to me to hack peoples accounts when they
get harassed or get me involved to deal w/ situations which holy **** there is a lot of on this game, bullying
harassment, threats of blackmail, rumours. So that's my stance on things. It is what it is.

but once again....

DISCLAIMER

I do not plan on using this platform to encourage or teach others to hack the game,
my words are only intended as a brief overview of certain situations from my perspective
and to help players in ways that don't enable them to do anything against the game ToS.

Although I MAY still par take in this activity outside of here directly on the game or on discord.


I know from everything that's been going on and everything that went on, I've definitely heard and saw your name pop up a lot.
Actually, I was one of those people that were targeted by the jamming. Laughing Oops lol.

However, I think when it comes to doing good and helping people, sometimes doing things the right way, just doesn't always work -- sometimes you have to get a little dirty to make things work. Now, am I saying that attacking people is good? Absolutely not, but I think you know what I'm implying. I actually think it's good to see people invested on wanting to get rid of those who use oW as a platform for harassment and threats. Need more people like that, but as ourWorld is slowly going out the door, fewer people are willing to put the time into doing so.

To think, I started helping over on Zendesk back around... I dunno, 2014? I think? And from there I kinda made it a hobby to help people over the years.
What's funny is that some people think I'm a mod over on Zendesk and well... while I'm flattered, I wouldn't want to affiliate myself as a mod. No disrespect for the team, but... no. I'm good just being someone who's played oW forever and wanting to help.

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xDovahOW wrote:
Bxnnys wrote:
is anyone game loading im a little stuck?


ourWorld's loading fine for me. You could always try to clear your cache, sometimes that helps. To get there, press the Windows key + R and type or copy and paste this: %AppData%\com.flowplay.ourWorld

At that point, delete the folders you see and then reload the client. Instead of reading old data, it'll write new data.


ty i'll try that.

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This is probably a whole different reason but my ourworld been like this since earlier...
ourWorld App Not Loading?? - Page 2 Untitl11
do you guys know how to fix this?

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xDovahOW wrote:
Bxnnys wrote:
Its fixed o,o

It was working for me when I got home a few hours ago. Hopefully it stays.


Yuppie.

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jay.marie03 wrote:
This is probably a whole different reason but my ourworld been like this since earlier...
ourWorld App Not Loading?? - Page 2 Untitl11
do you guys know how to fix this?



Same, i had to exit, and open many times.

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jay.marie03 wrote:
This is probably a whole different reason but my ourworld been like this since earlier...
ourWorld App Not Loading?? - Page 2 Untitl11
do you guys know how to fix this?

I want to say this is due to ourWorld either not wanting to load or not being able to load, but either way I believe it's on their end. Even with having a pretty solid connection speed [300Mb Down/20Mb Up] I run into this from time to time.

Give it some time and try it again. There probably is a way to make it work when this happens, but what that method is currently is unknown to me.

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@Jess or someone, how do i go about finding my userid a simple way?

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WiggleToe wrote:
@Jess or someone, how do i go about finding my userid a simple way?


Sign into the account that you want to get the userid for and then go to your Documents directory,
in that directory you should see a file called "tracelog" or "tracelog.txt" depending on if you have your
system set to show file extensions. Open it in notepad or your preferred text editor and search for: AcceptedConnection
you should find a line that has the userid of the account you just signed into.

It will look something like: Shell: onAcceptedConnection useridhere. That's the easiest way to find it without
the use of additional software and without writing any. I'd also like to make note that this is a thread about ourWorld
not loading and your post doesn't fit that category. Perhaps consider posting your own thread to ask the question next time.

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